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1. New mirror for Singularity in the next few days + Citadel pruning - in Test Server Feedback [original thread]
Sullen Decimus wrote: I realize that for some of you this will not be what you want as it means WH'ers will essentially have to move assets back to the hole after mirror. I recommend utilizing the "moveme" command to do so. Unless they've dra...
- by Morwen Lagann - at 2016.09.19 16:47:36
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2. Announcement:Old Camera To Be Retired With The 118.5 Release On May 31s... - in Test Server Feedback [original thread]
CCP Claymore wrote: It should do. There are a couple of known issues at the moment with it for instance the zoom is not correct, but we are working on getting them sorted, and look forward to your bug reports and feedback once it goes live on s...
- by Morwen Lagann - at 2016.05.18 15:03:39
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3. Announcement:Old Camera To Be Retired With The 118.5 Release On May 31s... - in Test Server Feedback [original thread]
CCP Claymore wrote: Scotsman Howard wrote: New camera works well. The only thing I have not been able to figure out is if the old "right click and pan" feature is either not present or is different now. This should be hitting Singularity ...
- by Morwen Lagann - at 2016.05.17 14:18:42
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4. Can't log into sisi login screen messed up - in Test Server Feedback [original thread]
8 posts and nobody made a "SiSiPls" joke? For shame . :P
- by Morwen Lagann - at 2016.03.30 18:02:09
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5. Singularity will be down until tomorrow morning (EVE time) - in Test Server Feedback [original thread]
Thanks for the update Lebowski. Will just have to go break things tomorrow instead. :3
- by Morwen Lagann - at 2016.03.01 19:48:11
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6. Drifter Boosters now seeded on Singularity market - in Test Server Feedback [original thread]
Lugh Crow-Slave wrote: Kinda sad to see missiles losing out with rang rather than application but am armor boost with no penalty will be a new mandatory with me Also isn't the capacitor one a little strong compared to mindflood? Not really...
- by Morwen Lagann - at 2016.02.28 07:20:50
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7. Drifter Boosters now seeded on Singularity market - in Test Server Feedback [original thread]
These are way more fun to acquire the hard way, just saying.
- by Morwen Lagann - at 2016.02.26 16:14:23
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8. Project Discovery - March Update feedback thread - in Test Server Feedback [original thread]
Makoto Priano wrote: CCP Paradox wrote: See my post above, it's in the Soon to Come section! I will update when they are available. Will be very curious about this one. ;) What do you think the odds are it's related to his screwing a...
- by Morwen Lagann - at 2016.02.19 16:22:12
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9. Project Discovery is now active on Singularity - in Test Server Feedback [original thread]
Sgt Ocker wrote: That would work so well - One jabber ping to an alliance, you have a consensus. Except for the fact that the slides you get are random.
- by Morwen Lagann - at 2016.01.28 22:01:56
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10. Project Discovery is now active on Singularity - in Test Server Feedback [original thread]
Had an additional thought regarding payouts. Don't pay out for submissions that are still building a consensus. Pay out after a consensus has been reached for a particular slide. That might help limit the spam-clicking and random submissions b...
- by Morwen Lagann - at 2016.01.26 20:05:50
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11. Project Discovery is now active on Singularity - in Test Server Feedback [original thread]
Spent 4 hours playing with this on a twitch stream earlier. Generally pretty happy with it. It's fun and simple, and gives me something to do actively rather than sit and spin my ship. Best of all it can be done anywhere as long as I'm logged into...
- by Morwen Lagann - at 2016.01.23 02:46:30
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12. Galatea Entosis Speed Limit/stasis web broken interactions - in Test Server Feedback [original thread]
captain foivos wrote: CCP Fozzie wrote: This is by design. It's a hard speed limit, not part of the other normal speed modifiers. "feature" Cynosural field generators have a similar speed limit stat, only for those the limit prevents t...
- by Morwen Lagann - at 2015.08.24 17:13:46
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13. [Scylla] Change to the CSPA charge default. - in Test Server Feedback [original thread]
Yay! Now all we need the CSPA charge to actually go into people's wallets instead of into the void. (And remove the upper limit.) Also: the CSPA charge should only be taken when the conversation is accepted, not when the request is made.
- by Morwen Lagann - at 2015.03.02 17:36:20
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14. Keyboard Flight Controls - in Test Server Feedback [original thread]
Vincent Athena wrote: CCP Nullarbor wrote: Morwen Lagann wrote: The steering controls completely ignore your throttle setting and force it to 100%, which means you can't, say, turn your ship while stationary, or make a turn at half speed....
- by Morwen Lagann - at 2015.01.05 20:38:04
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15. Keyboard Flight Controls - in Test Server Feedback [original thread]
I submitted a bug report about these issues this past week because it really doesn't seem ideal: - The steering controls completely ignore your throttle setting and force it to 100%, which means you can't, say, turn your ship while stationary, or ...
- by Morwen Lagann - at 2014.12.22 19:23:30
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16. Mirror - in Test Server Feedback [original thread]
If you haven't already, this is the thread to be posting about account activation stuff in. Mirrors another ballgame entirely.
- by Morwen Lagann - at 2014.09.18 19:06:00
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17. test server crash character stuck in LXQ2-T help please - in Test Server Feedback [original thread]
Grenn Putubi wrote: This is the only thread I've seen about this issue and it has a solution. I came here to confirm that and give any details I may be able to share about it because maybe the devs can use that to fix it. Dude... what? - ...
- by Morwen Lagann - at 2014.06.18 13:11:00
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18. Sticky:[Crius] Current known issues - in Test Server Feedback [original thread]
If the system it's trying to get to is on your avoidance list, or is blocked off by a system on your avoidance list, I would expect it to show that number.
- by Morwen Lagann - at 2014.06.13 17:58:00
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19. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
To be fair, looking back at those numbers, I think the passive bonus values could stand to be tweaked downward a little further, but a reduction to 25% of current values seems too harsh. Someone familiar with the calculations will have to take a s...
- by Morwen Lagann - at 2014.05.22 13:52:00
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20. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Scanning through the thread (hurr hurr), I've seen a few decent ideas. - Only requiring the modules to be active for combat probes. - Adding a new set of active modules, and keeping the passive ones One I'd like to suggest is giving them similar...
- by Morwen Lagann - at 2014.05.22 13:15:00
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